Integrating Gamification in Christian Religious Education: A Reflection-Based Theological Model

Authors

  • Nella Mariana Panjaitan Universitas Kristen Indonesia

DOI:

https://doi.org/10.55927/ijcet.v5i2.15

Keywords:

Gamification, Christian Religious Education, Faith Reflection, Digital Learning, Student Engagement

Abstract

This study aims to analyze the implementation of gamification in Christian Religious Education (CRE) and to propose a learning model that preserves spiritual values. The rapid development of digital technology has encouraged the adoption of more interactive learning approaches, including gamification. However, in the context of CRE, gamification presents several challenges, such as shallow spiritual reflection, overreliance on extrinsic motivation, and potential digital distractions. Furthermore, limited studies have explicitly integrated gamification with theological reflection in Christian education. This study employs a qualitative approach using a literature review method, drawing from national and international journals, books, and relevant academic publications. Data were analyzed through data reduction, thematic categorization, and concept synthesis. The findings indicate that gamification has significant potential to enhance student motivation and engagement.

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Published

2026-05-30

How to Cite

Panjaitan, N. M. (2026). Integrating Gamification in Christian Religious Education: A Reflection-Based Theological Model. Indonesian Journal of Christian Education and Theology, 5(2), 129–138. https://doi.org/10.55927/ijcet.v5i2.15

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